Posts Tagged ‘Interview’

Shaun White discusses the transition to skateboarding from snowboarding and individual player styles in this exclusive transformation diary from Ubisoft.

Tuesday, August 24th, 2010 at 13:06 | 0 comments
RVL_ZeldaSS_05ss05_E3

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Eiji spoke to Official Nintendo Magazine and had some new insights into The Legend of Zelda: Skyword Sword

ONM: What’s the significance of the game’s title and how does it relate to the piece of artwork that was released at E3 in 2009?

Eiji Aonuma: Did you happen to watch the trailer? That last scene where Link dives off the big cliff and goes flying through the clouds is a key hint as to the connection between the game and the Skyward Sword title.

Link lives on Skyloft, a series of floating islands that are above the ..read the full article

Tuesday, August 24th, 2010 at 07:48 | 0 comments
500x_custom_1282511574607_force_unleashed_2

As with the original, the sequel to Star Wars: The Force Unleashed will be getting different versions of the game for the DS and Wii.

When the original game came out I was deeply disappointed in how those DS and Wii versions played. This time around it sounds like the Wii version, by developers Red Fly, is getting a significant overhaul.

I didn’t have a chance to play the Wii version of the game, but in theory the changes sound like they should be moving the game in the right direction.

“The [creators of] Wii version took the same story and design philosophy, ..read the full article

Tuesday, August 24th, 2010 at 07:40 | 0 comments
 Shaun White Skateboarding   Storyline Interview

[GT]

Thursday, August 12th, 2010 at 09:07 | 0 comments
 NBA JAM   GTs Authenticity Developer Diary

[GT]

Friday, August 6th, 2010 at 06:45 | 0 comments
 Shaun White Skateboarding   Wii Demo

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Tuesday, August 3rd, 2010 at 08:42 | 0 comments
 Conduit 2   Info from E3 Behind Closed Doors Interview

E3 2010 has come and gone. However, we are not quite done sharing information. Both hey_suburbia and I were able to get 2 behind closed door interviews. The second was with the game Conduit 2. It was great to sit down with High Voltage Software and learn more about the upcoming Wii FPS. Below is a list of the information we learned during the interview.

Using the Quantum 3 engine developed for The Conduit 1. The story picks up after The Conduit, out of the last portal/conduit. It starts in an oil platform off the coast of Florida. There will be ..read the full article
Wednesday, July 28th, 2010 at 18:53 | 0 comments
 Sonic Colors   Info from E3 Behind Closed Doors Interview

E3 2010 has come and gone. However, we are not quite done sharing information. Both hey_suburbia and I were able to get 2 behind closed door interviews. The first was with the game Sonic Colors. Lead developer, Takashi Iizuka explained the game and answered a few questions.  Below is a list of the information we learned about Sonic Colors.

Wii Version

Follows Sonic Unleashed. Gains color-associated powers (Wisps). Sonic is the only playable character. Eggman puts a theme park in space, which is where the game’s levels are located. It includes 7 planets, 1 satellite, and Eggman’s ship. The writers are American. Act 1 ..read the full article
Wednesday, July 28th, 2010 at 18:26 | 0 comments
   Sonic the Hedgehog 4 Episode 1 Stage Demo: Comic Con 2010

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Monday, July 26th, 2010 at 19:23 | 0 comments
 Golden Eye Wii   Tons of details revealed

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ONM interviewed Eurocom Studio Development Manager Tim Coupe about the upcoming much anticipated Golden Eye Wii. I broke out the key points, below:

- Golden Eye Wii was approached with a fresh perspective - Storyline remains the same - Covert Vs. Firefight Gameplay - Hardcore and casual modes - Split-Screen and Online Multiplayer - Daniel Craig is bond not Pierce Brosnan - More emphasis on Bond’s physical strength - AI can navigate complex environments - Weather Effects - Larger scripted events - More impressive set piece firefights - In-game story beats ..read the full article

Monday, July 19th, 2010 at 07:27 | 0 comments
 Conduit 2   E3 2010: First Look Interview + Direct Feed Gameplay

Tuesday, June 22nd, 2010 at 09:41 | 0 comments
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