Posts Tagged ‘Interview’

Shaun White discusses the transition to skateboarding from snowboarding and individual player styles in this exclusive transformation diary from Ubisoft.

Click here to view the embedded video.
Eiji spoke to Official Nintendo Magazine and had some new insights into The Legend of Zelda: Skyword Sword
ONM: What’s the significance of the game’s title and how does it relate to the piece of artwork that was released at E3 in 2009?
Eiji Aonuma: Did you happen to watch the trailer? That last scene where Link dives off the big cliff and goes flying through the clouds is a key hint as to the connection between the game and the Skyward Sword title.
Link lives on Skyloft, a series of floating islands that are above the ..read the full article
As with the original, the sequel to Star Wars: The Force Unleashed will be getting different versions of the game for the DS and Wii.
When the original game came out I was deeply disappointed in how those DS and Wii versions played. This time around it sounds like the Wii version, by developers Red Fly, is getting a significant overhaul.
I didn’t have a chance to play the Wii version of the game, but in theory the changes sound like they should be moving the game in the right direction.
“The [creators of] Wii version took the same story and design philosophy, ..read the full article
E3 2010 has come and gone. However, we are not quite done sharing information. Both hey_suburbia and I were able to get 2 behind closed door interviews. The second was with the game Conduit 2. It was great to sit down with High Voltage Software and learn more about the upcoming Wii FPS. Below is a list of the information we learned during the interview.
Using the Quantum 3 engine developed for The Conduit 1. The story picks up after The Conduit, out of the last portal/conduit. It starts in an oil platform off the coast of Florida. There will be ..read the full article
E3 2010 has come and gone. However, we are not quite done sharing information. Both hey_suburbia and I were able to get 2 behind closed door interviews. The first was with the game Sonic Colors. Lead developer, Takashi Iizuka explained the game and answered a few questions. Below is a list of the information we learned about Sonic Colors.
Wii Version
Follows Sonic Unleashed. Gains color-associated powers (Wisps). Sonic is the only playable character. Eggman puts a theme park in space, which is where the game’s levels are located. It includes 7 planets, 1 satellite, and Eggman’s ship. The writers are American. Act 1 ..read the full article
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ONM interviewed Eurocom Studio Development Manager Tim Coupe about the upcoming much anticipated Golden Eye Wii. I broke out the key points, below:
- Golden Eye Wii was approached with a fresh perspective - Storyline remains the same - Covert Vs. Firefight Gameplay - Hardcore and casual modes - Split-Screen and Online Multiplayer - Daniel Craig is bond not Pierce Brosnan - More emphasis on Bond’s physical strength - AI can navigate complex environments - Weather Effects - Larger scripted events - More impressive set piece firefights - In-game story beats ..read the full article



















